“Electronically, I don’t know if we are advanced enough yet.” “We still think we need a minimum of 12 cameras to get all the angles on every play,” then-assistant supervisor of officials Nick Skorich said after that first game.
It was clear instant replay was years away from being implemented full time.
The technology was too costly to install at every stadium, the system needed more cameras than broadcasters used for games at the time, and calls remained inconclusive after lengthy reviews. Two years later, the league first tested instant replay on a wider scale during seven nationally televised preseason games, starting with the 1978 Hall of Fame game between the Philadelphia Eagles and Miami Dolphins. It determined the system was not yet ready for regular-season games. (AP Photo/Rusty Kennedy) The NFL tested instant replay during the 1978 Hall of Fame game and six other preseason games that year. McNally knew then: Replay could help football. Simpson that could have been corrected with replay review. He saw a missed call on a play involving O.J. “We asked the camera technicians to give us different angles.” “If there was any question, we took a look at it,” McNally said after the experiment. Equipped with a stopwatch and video camera, he observed a "Monday Night Football" contest between the Dallas Cowboys and Buffalo Bills from a press box inside the stadium. Currently I use tabs spaces for indentation and C style brackets.The NFL first experimented with instant replay in 1976 when Art McNally, then the director of officiating, wanted to find out how long a video review would delay a game.
Later on if there will be more contributors I plan to convert it to common conventions.
While I'm the only one actively developing this project I use coding style that I like. For more stats such as total games count and heroes win rate we have to parse HTML profile. Detailed info about replay files can be found on wiki page
If anyone finds how to extract current map and heroes from this file it would be awesome. Since I have no idea about the file structure I just search for anything that looks like a battle tag. Battlelobby is one of a few replay files not documented by Blizzard. During loading screen the game creates the battlelobby and tracker files. I hope that with help of the community we can develop an extensive replay analyzer lib that can be used by this app and hotslogs. Now that we have a full replay file we can display tons of detailed stats like damage taken, self healing, objective counters (collected/lost coins, damage done to immortals etc). Going down this road leads to all sorts of unfair tools like map hacks. You can't obtain this info manually and 2. No there will not be any dynamic stats within this project because 1. What about advanced stats during match? I'd be happy to move those stats to loading screen if we find a way to get map and heroes data from battlelobby file (or maybe use OCR). This window functions like built-in stats that can be shown with Shift-Tab hotkey. Current team composition win rate (yay less whining about comps!).Win rate with current role and sub-role.Here is what we may be able to display for each player in full table: We can also pull additional stats from Hotslogs. Now we know current map, heroes and hero levels. This is when the well documented replay file is created.
We don't know the current map or the heroes being played.
Download "Setup.exe" from Releases page (you don't need to download other files listed there)Īt this point we are able to extract only the current region and BattleTags.Set HotS video mode to Windowed (Fullscreen) to allow other windows to be displayed on top of HotS client.Blizzard commented that they are not going to ban players for using this app. This tool shows players MMR and other useful stats during the loading screen in Heroes of the Storm.